Frame rate shows as stable but actually has incredibly low “1% lows”

Understanding the Discrepancy Between Stable Frame Rates and Low 1% Low Metrics in Gaming Performance

Many gamers and enthusiasts rely on overlay tools to monitor real-time performance metrics such as frames per second (FPS) and frame time stability. However, sometimes these tools can present seemingly contradictory data, leading to confusion about actual gameplay experience. One common scenario involves observing a stable, high FPS alongside unexpectedly low “1% lows” — a metric indicating the lower percentile of frame times that typically corresponds to acceptable minimum performance thresholds.

The Scenario

Consider a user who upgraded their graphics hardware from an NVIDIA RTX 3060 Ti to a newer RTX 5070, paired with an Intel i5-13500 processor. Despite this hardware upgrade, the problem persists: the overlay consistently reports a stable average FPS around 120, with smooth frame times averaging approximately 8 milliseconds. However, the “1% low fps” metric sporadically dips into the 30-60 fps range, despite no apparent in-game performance issues.

The Underlying Issue

This discrepancy arises because overlay tools often measure and display different performance aspects:

  • Average FPS and Frame Time: Calculated over a window of frames, providing an overall sense of consistency.
  • 1% Low FPS: Represents the 1st percentile of frame times or FPS — essentially, the slowest 1% of frames encountered during gameplay.

These metrics can sometimes paint conflicting pictures because:

  • Transient Frame Drops: Short, momentary instances where frame rendering takes longer—due to sudden scene complexity, background processes, or other factors—can cause dips in the 1% lows.
  • Measurement Methodology: The 1% lows are often based on sampled data and may include brief anomalies or outliers that do not significantly affect overall gameplay but are still recorded by performance overlays.
  • Micro-Stuttering: These brief frame drops or irregularities produce what players perceive as micro-stuttering—minor hitches that disrupt the smoothness despite stable-average FPS.

Why Does This Happen Despite Adequate Hardware?

Even with powerful hardware, several factors can contribute:

  • Background Processes: System tasks or background applications momentarily affecting performance.
  • GPU/CPU Scheduling: Microsecond-level scheduling delays that cause brief rendering hiccups.
  • Game Engine Variations: Different scenes or effects may momentarily demand higher computational resources.
  • Overlay Measurement Limitations: Performance overlays often sample data over short windows; transient drops are

Share this content:

Leave a Reply

Your email address will not be published. Required fields are marked *