PC games have never officially offered 1440p at 60FPS modes, but this appears to be unintentional.

The Mystery of 1440p 60FPS Modes in PC Gaming

When it comes to gaming on a PC, many players expect a seamless experience that accommodates various resolutions and frame rates. However, a peculiar trend has emerged over the years regarding 1440p gameplay that seems to baffle many. Despite the technological capabilities of modern gaming rigs and monitors, players have often discovered that nearly every PC game released over the last decade presents a strange limitation: the inability to select frame rates above 24 frames per second (FPS) when playing at 1440p resolution.

Let’s break this down. Upon setting a game to 1080p resolution, gamers are greeted with an extensive array of framerate options—from the humble 24 FPS to the more robust 120 FPS. The same holds true for 4K resolution. Yet, when 1440p is selected, players are seemingly confined to the 24 FPS setting, leaving options for 30, 50, 60, or 120 FPS off the table. The only title that defies this odd phenomenon is the popular game Genshin Impact, which surprisingly allows full framerate options at 1440p.

This problem has persisted across various gaming builds, and it’s bewildering to think that all these different systems share such a common limitation. Despite having a capable 4K monitor that can handle a variety of resolutions without issue, users continue to face this strange restriction as soon as they select 1440p.

For years, many gamers, myself included, accepted this quirk as a norm, attributing it to some technical limitation inherent in either the games themselves or perhaps our setups. However, recent discussions in various forums have shed light on the fact that 1440p at 60 FPS should indeed be a typical experience. The bewildering nature of this restriction across numerous gaming PCs suggests that this is not an isolated issue but rather a widespread anomaly.

So, what could be causing this? Is there something specific about NVIDIA graphics cards that might lead to this limitation? Is it a software incompatibility, a decision made by developers, or something entirely different?

As we continue to explore these questions, it’s clear that this puzzling phenomenon warrants further examination. If you or anyone you know has encountered similar issues or has insights into the matter, we would love to hear your experiences. Let’s unravel this mystery together and find out how to unlock the full potential of 1440p gaming

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